With the thrilling dungeon race concluded and Biggz's team securing world first, Sundered Doctrine now opens its doors to all Guardians. This new activity in Episode Heresy transports fireteams back to Rhulk's haunting Sunken Pyramid, last seen in the Vow of the Disciple raid during The Witch Queen era. Just like its predecessor Vesper's Host, Sundered Doctrine brilliantly reimagines raid mechanics into fresh challenges while expanding the pyramid's unsettling lore. Three intense encounters await, featuring two epic boss battles woven between labyrinthine puzzles that'll test your mastery of darkness manipulation. Prepare to decipher ancient symbols, redirect beams of light, and confront the pyramid's terrifying secrets.

🌟 How To Access Sundered Doctrine

To begin your descent, visit Ikora Rey at the Tower. She'll provide the quest unlocking the dungeon node within Savathûn's Throne World destination. No convoluted prerequisites—just grab your fireteam after receiving the briefing!

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🔫 Preparation: Smart Loadouts

Ditch clunky weapon tables! These curated builds balance efficiency and fun:

Encounter Key Threats Recommended Loadouts
Riddle Add swarms + Subjugators Auto rifles 🎯, Void SMGs, roaming supers like Stormtrance
Zoetic Lockset Sustained DPS phases Linear fusion rifles 💥, Izanagi’s Burden, Well of Radiance
Kerrev Mobile boss + precision Divinity + snipers, Celestial Nighthawk, suspend builds

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🧠 Core Mechanics Simplified

Sundered Doctrine resurrects two Vow of the Disciple pillars:

  1. Knowledge Buffs (Heightened → Brimming → Overflowing) gained from Hive Wizard drops

  2. 27 Symbol Language used for puzzle-solving—study these hieroglyphs beforehand!

Newcomers should memorize these callouts or create team shorthand. Trust us—arguing whether "Drink" looks like a teapot wastes precious revive tokens!

🚪 Opening Section: Entering the Pyramid

After loading in, traverse the bridge toward the imposing pyramid entrance—but turn left toward the waterfalls instead! Behind the first cascade hides the true entry point. Fight through Dread enemies including:

  • Grims

  • Psion Weavers

  • Stasis/Strand Subjugators

Navigate swampy chambers using environmental cues: exit through small waterfalls when lost. Eventually, you’ll discover a sliding block platform lowering you into the abyss.

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⚙️ First Encounter: The Riddle

At a central chamber with a seven-slot wheel, you’ll command the pyramid using symbol sentences. Teams must direct darkness beams from the hub to surrounding rooms:

  1. Rotate center lens to start, activating darkness nodes

  2. Hunt orange-bar Truthspeaker Grims in side rooms—they drop floating symbols!

  3. Kill Lens Bearer Subjugators for portable lenses

  4. Form coherent Noun-Verb-Noun phrases (e.g., "Traveler Give Light")

💡 Pro Tip: Label rooms L1/L2 (left) and R1/R2 (right) for clear callouts.

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Failures spawn punishing Tormentors! Complete three escalating phases:

  • Phase 1: 1 beam

  • Phase 2: 2 simultaneous beams

  • Phase 3: 3 beams

Post-Riddle, drop through the chest platform into a pitch-black maze. Shoot three hidden darkness cruxes to spawn a secret chest before proceeding. Beyond lies a cavern swarming with Grims—sneak past or unleash supers! Eventually, you’ll face:

  • Spiked Ball Traps ⚠️: Time jumps between alcoves Indiana Jones-style

  • Frogger-Style Pathways: Dodge rolling hazards over gaps

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🔐 Pre-Second Encounter Puzzle

At a lens/wheel room, align spinning glyphs with door symbols:

  1. Kill Hive Wizards for Knowledge shards

  2. Dunk shards to rotate glyphs

  3. Match glowing icons to unlock the path

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👁️ Second Encounter: Zoetic Lockset

Face four Dread Shriekers with shared health! Manipulate their behavior using wheel symbols:

Symbol Effect Priority
Kill Starts DPS phase ★★★★★
Stop Halts add spawns ★★★★☆
Knowledge Spawns ammo-rich Knights ★★★☆☆
Hive Summons Ogres ★☆☆☆☆
Commune Launches seeker projectiles ★★☆☆☆

Optimal strategy:

  • Input Stop → Stop → Stop → Kill via Knowledge dunks

  • Burst DPS during vulnerability phases

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💡 Traversal: Light Puzzle

Post-Lockset, roll a Shrieker eye to unlock a light-redirection challenge. Activate darkness nodes to spell "Worm" and "Enter" across platforms. Clear Hive gunk from lenses! The solution involves:

  • Upper-floor "Worm" beam

  • Lower "Enter" alignment

  • Strategic lens placement

🏃 Third Encounter: Kerrev, The Erased

The grand finale! This agile Strand-wielding boss demands precision:

  1. Free lenses by killing Unwritten Attendants for Unwritten Empowerment buffs

  2. Decipher truth/lie sentences on the central wheel (e.g., "Guardian Worship Traveler" = true)

  3. Activate lies + deactivate truths to drop Kerrev’s shield

  4. Damage phase: Use Well + Divinity while dodging Strand grapples

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Side rooms add chaos:

  • Left: Husks + crush doors

  • Right: Acolytes + sliding blocks

Victory grants exclusive loot including the rare Finality’s Augur exotic! ✨

❓ People Also Ask

Q: Can I solo Sundered Doctrine?

A: Absolutely—but bring survivability tools like Devour or Restoration. The Riddle’s symbol juggling gets hectic alone though!

Q: Which symbols are hardest to distinguish?

A: Newcomers often confuse "Grieve" and "Commune." Use community charts for clarity!

Q: Does Contest Mode affect loot?

A: Nope! Post-race runs offer identical rewards, including pinnacle drops.

💭 Final Thought

Sundered Doctrine masterfully blends Vow of the Disciple’s cerebral puzzles with kinetic combat crescendos. But what lingering secrets might Rhulk’s pyramid still conceal beneath its shattered geometry? Perhaps only those who’ve stared into Kerrev’s fading eyes truly know...